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why viewports rule

To sum it up, viewports make spatial sense. Workspaces are all cut off from each other and the only concept you have of them is a number. You can sort of put workspaces in a grid, by using a pager that implements _NET_DESKTOP_LAYOUT, but the fact that windows don't hang over the edges breaks the illusion, and for whatever reason this protocol requires a pager, and I generally don't like pagers or any other screen space-stealing gadgets.

I have a 3x3 viewport setup. I can go directly to any viewport by using Ctrl+Alt+[uiojklm,.]. Notice the layout of these keys on the keyboard. I can also do relative viewport movements ("go left one viewport", etc) with Ctrl+arrow keys. With the mouse I can do a few things using edge flipping. First I can click at the screen edge to flip to the next viewport (in any of the 4 directions). I can also hold alt and edge flip without having to click. This also applies to when I move a window with alt+drag.

I generally don't stack many windows on top of each other; instead, I spread them out. This means I don't need a taskbar, which means I can devote my full screen to the programs I use. And even when I do stack windows on top of each other, it is very easy to restack them using Alt+mouse wheel up/down to lower/raise respectively.


Nick Welch <nick@incise.org> · github